![]() I'm willing to give the team something of a pass as they could be looking out for or protecting themselves as an entirely Russian-based team living in Russia, a country with strict policies regarding anti-war and anti-Russian sentiments. There's surface-level stuff here, but even that is interesting since developer Mundfish has previously stated they don't do politics in their games. Which, when making a game about the alternative history USSR is one of the dumbest things you could say. Is communism bad? Is communism good? What is free will? Was the Soviet Union good or bad? There's nothing here you haven't seen before, and for a game set in Russia and alternate history Soviet Union, there's little in the way of meaningful to be said here you wouldn't have seen anywhere else. I guessed where the narrative was going a couple of hours into Atomic Heart, and you probably can too. Getting through the pre-long drawn out 30 minutes it takes to properly start Atomic Heart: the robots have killed many innocent people, and the USSR wants it hushed up so they can continue to sell their robots to the world. However, when the innocent robots designed to perform chores produced by the USSR and sold around the globe go haywire, you're tasked with investigating the incident at Facility 3826. Set in an alternate history, this one sees the USSR living in the clouds, marvels of the world, and having come drastically further ahead in technological advancements than the rest of the world. ![]() ![]() ![]() Most prominently, the narrative is an array of cliches and is led by the most unlikable protagonist in a game I've played in years. It wears the inspirations on its sleeve, and although it isn't always a bad thing, Atomic Heart only manages to get the world design to be somewhat as interesting as Rapture's, but a miss-fire regarding everything else. Atomic Heart wants to be Bioshock very badly. ![]()
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